
1. THE KING
During the
early and middle part of the game, the King must be carefully
protected and hidden away. When the endgame arrives, however, there
is little danger of checkmate, unless one player promotes a pawn.
Therefore, when the endgame is reached, the King MUST BE ACTIVE as
it is a very good attacking and defensive piece. The King has an
endgame playing value of approximately a knight or bishop.
2. PAWNS
Pawn structure
is very important, particularly in endgames.
(a)
‘Doubled’ pawns (2 pawns on the same file) are normally
considered a weakness: try to avoid doubled pawns.
(b)
‘Isolated’ pawns
(pawns that have no friendly pawns on adjacent files) are a definite
weakness: try to avoid isolated pawns.
(c)
‘Passed pawns’ (a pawn
that has no enemy pawns on the same or adjacent files) is an
advantage, sometimes a really big advantage. These pawns must be
carefully guarded and pushed towards promotion at every opportunity.
(d)
If your opponent has a
passed pawn, the best piece to place in front of it is a knight.
(e)
If you are ahead in
pawns, try to exchange pieces, BUT NOT pawns. To understand why, set
up a position where one side has, say, a 2 pawn advantage, then
REMOVE ALL THE PIECES (except the Kings, of course). You should then
be able to quickly see a winning line for the side with the extra
pawns.
(f)
If you are behind in
pawns, try to exchange pawns, BUT NOT pieces.
(g)
If you are ahead in
the game, try to leave pawns on both sides of the board.
(h)
In most cases, a
single pawn advantage is not enough to win, if there are pawns on
only one side of the board.
(i)
The easiest endings to
win are King + Pawn endings, i.e. endings with no pieces on the
board.
(j)
Rook pawns (a-pawns or
h-pawns) are the most difficult to promote.
(k)
Do not place pawns on
the same colour of squares on which your bishop travels.
3. BISHOPS
(a)
Two bishops versus a
Bishop and a Knight is usually an advantage, but two bishops versus
two knights is a definite advantage.
(b)
Bishops are better
than knights in most cases, but not when there is a blocked pawn
position, or when friendly pawns are on the same colour squares as
the Bishop.
(c)
The easiest endings to
draw are those with players having Bishops that travel on opposite
coloured squares.
(d)
Positions where a player has a rook-pawn, plus a Bishop
travelling on the opposite colour square to that of the promotion
square cannot be won IF THE DEFENDING KING CAN REACH THE PROMOTION
SQUARE
4. ROOKS
(a)
Rooks require open spaces to get the best from them. In
endgames, keep them at distance from the opponents King.
(b)
Rooks should be place behind pawns, whether they are friendly
pawns or the opponent’s pawns.
(c)
A rook on the seventh rank is worth an extra pawn.